python 打飞机项目 ( 基类封装 )
项目代码 | plane
main.py
主程序文件,启动文件
# -*- coding:utf-8 -*-
import pygame, time
from Plane import Plane
from HeroPlane import HeroPlane
from Screen import Screen
from pygame.locals import *
def key_control(plane_temp):
# 获取事件,比如按键等
for event in pygame.event.get():
# 判断是否是点击了退出按钮
if event.type == QUIT:
print("exit")
exit()
# 判断是否是按下了键
elif event.type == KEYDOWN:
# 检测按键是否是a或者left
if event.key == K_a or event.key == K_LEFT:
print('left')
plane_temp.move_left()
# 检测按键是否是d或者right
elif event.key == K_d or event.key == K_RIGHT:
print('right')
plane_temp.move_right()
# 检测按键是否是空格键
elif event.key == K_SPACE:
print('space')
plane_temp.fire()
def main():
screen = pygame.display.set_mode((480, 852), 0, 32)
# 创建窗口对象
screen_temp = Screen(screen)
# 创建一个飞机对象
plane = Plane(screen)
# 创建敌机对象
enemyPlane = HeroPlane(screen)
while True:
screen_temp.display() # 显示窗口
plane.display(plane.bullet_list) # 显示飞机
enemyPlane.display(enemyPlane.bullet_list) # 敌机显示
enemyPlane.move() # 敌机移动
enemyPlane.fire() # 敌机开火
key_control(plane) # 键盘事件监听
pygame.display.update() # 更新窗口
time.sleep(0.01) # 延时0.01秒,防止程序内存溢出
if __name__ == '__main__':
main()
Base.py
基类
# -*- coding:utf-8 -*-
import pygame
class Base(object):
# 背景图片
image = None
def __init__(self, screen_temp, x, y, image_path):
self.x = x
self.y = y
self.screen = screen_temp
self.image_load(image_path)
# 飞机赋值图片对象
def image_load(self, image_path):
self.image = pygame.image.load(image_path)
BasePlane.py
飞机基类
# -*- coding:utf-8 -*-
from Base import Base
class BasePlane(Base):
def __init__(self, screen_temp, x, y, image_path):
Base.__init__(self, screen_temp, x, y, image_path)
# 显示飞机
def display(self, bullet_list):
self.screen.blit(self.image, (self.x, self.y)) # 显示飞机
for bullet in bullet_list: # 循环取出子弹对象
# 判断子弹是否越界
if bullet.judge():
bullet_list.remove(bullet) # 如果子弹越界就删除子弹
bullet.display() # 显示子弹
bullet.move() # 子弹移动步长
Plane.py
飞机对象
# -*- coding:utf-8 -*-
from Bullet import Bullet
from BasePlane import BasePlane
class Plane(BasePlane):
# 储存子弹对象
bullet_list = []
def __init__(self, screen_temp):
BasePlane.__init__(self, screen_temp, 210, 700, "./resource/hero1.png")
# 飞机向左移动偏移量
def move_left(self):
self.x -= 10
# 飞机向右移动偏移量
def move_right(self):
self.x += 10
# 将飞机创建的子弹对象存储进 bullet_list 列表中
def fire(self):
self.bullet_list.append(Bullet(self.screen, self.x, self.y))
print(self.bullet_list)
HeroPlane.py
敌机对象
# -*- coding:utf-8 -*-
import random
from BasePlane import BasePlane
from EnemyBullet import EnemyBullet
class HeroPlane(BasePlane):
# 定义一个类属性用来保存
direction = 'right'
# 储存子弹对象
bullet_list = []
def __init__(self, screen_temp):
BasePlane.__init__(self, screen_temp, 0, 0, "./resource/enemy-1.gif")
# 敌机移动轨迹
def move(self):
# 敌机创建的子弹默认向右移动
if self.direction == 'right':
self.x += 5 # 每次向右移动增加 5px 的步长
elif self.direction == 'left': # 向左移动
self.x -= 5 # 每次向左移动减少 5px 的步长
# 当敌机向右移动到了边界就向左移动
if self.x > 480 - 50: # 480 是界面总宽度; 50 是飞机宽度. 所以敌机移动的距离应该是界面宽度-敌机宽度 ( 移动距离 = 界面宽度 - 敌机宽度 )
self.direction = 'left'
elif self.x <= 0: # 当敌机移动到了最左边就会继续向右移动
self.direction = 'right'
# 开火
def fire(self):
random_temp = random.randint(1, 100) # 随机生成 1 - 100的随机数
if (random_temp == 20) or (random_temp == 78): # 随机数概率
self.bullet_list.append(EnemyBullet(self.screen, self.x, self.y)) # 创建敌机子弹对象
BaseBullet.py
子弹基类
# -*- coding:utf-8 -*-
from Base import Base
class BaseBullet(Base):
def __init__(self, screen_temp, x, y, image_path):
Base.__init__(self, screen_temp, x, y, image_path)
# 子弹背景
def display(self):
self.screen.blit(self.image, (self.x, self.y))
Bullet.py
子弹对象
# -*- coding:utf-8 -*-
from BaseBullet import BaseBullet
class Bullet(BaseBullet):
def __init__(self, screen_temp, x, y):
BaseBullet.__init__(self, screen_temp, x + 40, y - 20, "./resource/bullet.png")
# 子弹步长
def move(self):
self.y -= 10
# 判断子弹y轴是否已经越界
def judge(self):
if self.y < 0:
return True
else:
return False
EnemyBullet.py
敌机子弹对象
# -*- coding:utf-8 -*-
from BaseBullet import BaseBullet
class EnemyBullet(BaseBullet):
def __init__(self, screen_temp, x, y):
BaseBullet.__init__(self, screen_temp, x + 30, y + 30, "./resource/bullet-1.gif")
# 子弹移动步长
def move(self):
self.y += 20
# 判断子弹y轴是否已经越界
def judge(self):
if self.y > 890: # 890 界面总高度
return True
else:
return False
Screen.py
窗口对象
# -*- coding:utf-8 -*-
from Base import Base
class Screen(Base):
def __init__(self, screen_temp):
Base.__init__(self, screen_temp, 0, 0, "./resource/background.png")
def display(self):
self.screen.blit(self.image, (self.x, self.y))
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