2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构。

2023-04-06:拥抱Golang,优化FFmpeg音频编码器,探究encode_audio.c的内部结构。

答案2023-04-06:

见moonfdd/ffmpeg-go库。

这段代码是一个示例程序,用于将音频 PCM 数据编码为 MP2 格式的音频文件。下面是代码的详细步骤:

1.导入 ffmpeg-go 和 os 等 Go 库;

2.定义一些变量,包括输出文件名、音频编解码器、音频编解码上下文、音频帧、音频数据包等;

3.查找 MP2 编码器并分配音频编解码上下文;

4.配置音频编解码参数,设置音频采样率、通道数、位率等;

5.打开音频编解码器;

6.创建输出文件;

7.开始编码过程,并将编码后的音频数据写入输出文件中。

具体地,编码过程包括以下几个步骤:

1.初始化音频帧;

2.将音频 PCM 数据填充到音频帧中;

3.发送音频帧到编解码器中进行编码;

4.从编解码器中读取编码后的音频数据包;

5.将编码后的音频数据包写入输出文件中。

最后,释放内存空间并关闭文件和编码器。在该示例程序中,我们需要手动设置 FFmpeg 库的路径,以便正确加载库文件。

命令如下:

go run ./examples/internalexamples/encode_audio/main.go ./out/encode_audio.mp2

./lib/ffplay ./out/encode_audio.mp2

golang代码如下:

package main

import (
    "fmt"
    "math"
    "os"
    "unsafe"

    "github.com/moonfdd/ffmpeg-go/ffcommon"
    "github.com/moonfdd/ffmpeg-go/libavcodec"
    "github.com/moonfdd/ffmpeg-go/libavutil"
)

func main0() (ret ffcommon.FInt) {
    var filename string
    var codec *libavcodec.AVCodec
    var c *libavcodec.AVCodecContext
    var frame *libavutil.AVFrame
    var pkt *libavcodec.AVPacket
    var i, j, k ffcommon.FInt
    var f *os.File
    var samples *ffcommon.FUint16T
    var t, tincr ffcommon.FFloat

    if len(os.Args) <= 1 {
        fmt.Printf("Usage: %s <output file>\n", os.Args[0])
        return 0
    }
    filename = os.Args[1]

    /* find the MP2 encoder */
    codec = libavcodec.AvcodecFindEncoder(libavcodec.AV_CODEC_ID_MP2)
    if codec == nil {
        fmt.Printf("Codec not found\n")
        os.Exit(1)
    }

    c = codec.AvcodecAllocContext3()
    if c == nil {
        fmt.Printf("Could not allocate audio codec context\n")
        os.Exit(1)
    }

    /* put sample parameters */
    c.BitRate = 64000

    /* check that the encoder supports s16 pcm input */
    c.SampleFmt = libavutil.AV_SAMPLE_FMT_S16
    if check_sample_fmt(codec, c.SampleFmt) == 0 {
        fmt.Printf("Encoder does not support sample format %s",
            libavutil.AvGetSampleFmtName(c.SampleFmt))
        os.Exit(1)
    }

    /* select other audio parameters supported by the encoder */
    c.SampleRate = select_sample_rate(codec)
    c.ChannelLayout = uint64(select_channel_layout(codec))
    c.Channels = libavutil.AvGetChannelLayoutNbChannels(c.ChannelLayout)

    /* open it */
    if c.AvcodecOpen2(codec, nil) < 0 {
        fmt.Printf("Could not open codec\n")
        os.Exit(1)
    }

    f, _ = os.Create(filename)
    if f == nil {
        fmt.Printf("Could not open %s\n", filename)
        os.Exit(1)
    }

    /* packet for holding encoded output */
    pkt = libavcodec.AvPacketAlloc()
    if pkt == nil {
        fmt.Printf("could not allocate the packet\n")
        os.Exit(1)
    }

    /* frame containing input raw audio */
    frame = libavutil.AvFrameAlloc()
    if frame == nil {
        fmt.Printf("Could not allocate audio frame\n")
        os.Exit(1)
    }

    frame.NbSamples = c.FrameSize
    frame.Format = int32(c.SampleFmt)
    frame.ChannelLayout = c.ChannelLayout

    /* allocate the data buffers */
    ret = frame.AvFrameGetBuffer(0)
    if ret < 0 {
        fmt.Printf("Could not allocate audio data buffers\n")
        os.Exit(1)
    }

    /* encode a single tone sound */
    t = 0
    tincr = float32(2 * libavutil.M_PI * 440.0 / float64(c.SampleRate))
    for i = 0; i < 200; i++ {
        /* make sure the frame is writable -- makes a copy if the encoder
         * kept a reference internally */
        ret = frame.AvFrameMakeWritable()
        if ret < 0 {
            os.Exit(1)
        }
        samples = (*ffcommon.FUint16T)(unsafe.Pointer(frame.Data[0]))

        for j = 0; j < c.FrameSize; j++ {
            *(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr(2*j*2))) = ffcommon.FUint16T(math.Sin(float64(t)) * 10000)

            for k = 1; k < c.Channels; k++ {
                *(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr((2*j+k)*2))) = *(*ffcommon.FUint16T)(unsafe.Pointer(uintptr(unsafe.Pointer(samples)) + uintptr(2*j*2)))
            }
            t += tincr
        }
        encode(c, frame, pkt, f)
    }

    /* flush the encoder */
    encode(c, nil, pkt, f)

    f.Close()

    libavutil.AvFrameFree(&frame)
    libavcodec.AvPacketFree(&pkt)
    libavcodec.AvcodecFreeContext(&c)

    return 0
}

/* check that a given sample format is supported by the encoder */
func check_sample_fmt(codec *libavcodec.AVCodec, sample_fmt libavutil.AVSampleFormat) ffcommon.FInt {
    p := codec.SampleFmts

    for *p != libavutil.AV_SAMPLE_FMT_NONE {
        if *p == sample_fmt {
            return 1
        }
        p = (*libavutil.AVSampleFormat)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(8)))
    }
    return 0
}

/* just pick the highest supported samplerate */
func select_sample_rate(codec *libavcodec.AVCodec) ffcommon.FInt {
    var p *ffcommon.FInt
    var best_samplerate ffcommon.FInt

    if codec.SupportedSamplerates == nil {
        return 44100
    }

    p = codec.SupportedSamplerates
    for *p != 0 {
        if best_samplerate == 0 || int32(math.Abs(float64(44100-*p))) < int32(math.Abs(float64(44100-best_samplerate))) {
            best_samplerate = *p
        }
        p = (*int32)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(4)))
    }
    return best_samplerate
}

/* select layout with the highest channel count */
func select_channel_layout(codec *libavcodec.AVCodec) ffcommon.FInt {

    var p *ffcommon.FUint64T
    var best_ch_layout ffcommon.FUint64T
    var best_nb_channels ffcommon.FInt

    if codec.ChannelLayouts == nil {
        return libavutil.AV_CH_LAYOUT_STEREO
    }

    p = codec.ChannelLayouts
    for *p != 0 {
        nb_channels := libavutil.AvGetChannelLayoutNbChannels(*p)

        if nb_channels > best_nb_channels {
            best_ch_layout = *p
            best_nb_channels = nb_channels
        }
        p = (*uint64)(unsafe.Pointer(uintptr(unsafe.Pointer(p)) + uintptr(8)))
    }
    return ffcommon.FInt(best_ch_layout)
}

func encode(ctx *libavcodec.AVCodecContext, frame *libavutil.AVFrame, pkt *libavcodec.AVPacket, output *os.File) {
    var ret ffcommon.FInt

    /* send the frame for encoding */
    ret = ctx.AvcodecSendFrame(frame)
    if ret < 0 {
        fmt.Printf("Error sending the frame to the encoder\n")
        os.Exit(1)
    }

    /* read all the available output packets (in general there may be any
     * number of them */
    for ret >= 0 {
        ret = ctx.AvcodecReceivePacket(pkt)
        if ret == -libavutil.EAGAIN || ret == libavutil.AVERROR_EOF {
            return
        } else if ret < 0 {
            fmt.Printf("Error encoding audio frame\n")
            os.Exit(1)
        }

        output.Write(ffcommon.ByteSliceFromByteP(pkt.Data, int(pkt.Size)))
        pkt.AvPacketUnref()
    }
}

func main() {
    os.Setenv("Path", os.Getenv("Path")+";./lib")
    ffcommon.SetAvutilPath("./lib/avutil-56.dll")
    ffcommon.SetAvcodecPath("./lib/avcodec-58.dll")
    ffcommon.SetAvdevicePath("./lib/avdevice-58.dll")
    ffcommon.SetAvfilterPath("./lib/avfilter-56.dll")
    ffcommon.SetAvformatPath("./lib/avformat-58.dll")
    ffcommon.SetAvpostprocPath("./lib/postproc-55.dll")
    ffcommon.SetAvswresamplePath("./lib/swresample-3.dll")
    ffcommon.SetAvswscalePath("./lib/swscale-5.dll")

    genDir := "./out"
    _, err := os.Stat(genDir)
    if err != nil {
        if os.IsNotExist(err) {
            os.Mkdir(genDir, 0777) //  Everyone can read write and execute
        }
    }

    main0()
}

在这里插入图片描述

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