问题 AttributeError: 'Settings' object has no attribute 'blit'
下面这段程式用于外星人入侵小游戏,预期是将外星人绘制在屏幕上
可是执行后出现 AttributeError: ‘Settings’ object has no attribute ‘blit’
在网上多次查询无果,对比同类型ship也没发现问题
请教一下我应该修改哪一部分呢?
十分感谢
alien_invasion.py
import pygame
from pygame.sprite import Group
from setting import Settings
from ship import Ship
from alien import Alien
import game_functions as gf
def run_game():
# 初始化pygame,设置和屏幕对象
pygame.init()
ai_settings=Settings()
screen=pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船
ship=Ship(screen,ai_settings)
# 创建一个用于存储子弹的编组
bullets = Group()
# 创建一个外星人
alien=Alien(screen,ai_settings)
# 开始游戏的主循环
while True:
gf.check_events(ai_settings,screen,ship,bullets)
ship.update()
gf.update_bullets(bullets)
gf.update_screen(ai_settings,screen,ship,bullets,alien)
run_game()
game_function.py
import sys
import pygame
from bullet import Bullet
def check_ketdown_events(event,ai_settings,screen,ship,bullets):
if event.key == pygame.K_RIGHT:
#向右移动飞船
ship.moving_right = True
if event.key == pygame.K_LEFT:
#向左移动飞船
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
"""如果还没有达到限制,就发射一颗子弹"""
# 创建新子弹,并将其加入到编组bullets中
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_ketdown_events(event,ai_settings,screen,ship,bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,bullets,alien):
"""更新屏幕上的图像,并切换到新屏幕"""
# 每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color)
# 在飞船和外星人后面重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
alien.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
def update_bullets(bullets):
"""更新子弹的位置,并删除已消失的子弹"""
# 更新子弹的位置
bullets.update()
# 删除已消失的子弹
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
alien.py
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self,ai_settings,screen):
"""初始化外星人并设置其起始位置"""
super(Alien,self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载外星人图像,并设置其rect属性
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附近
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 存储外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
setting.py
class Settings():
"""存储《外星人入侵》的所有设置的类"""
def __init__(self):
"""初始化游戏的设置"""
# 屏幕设置
self.screen_width=1200
self.screen_height=800
self.bg_color=(230,230,230)
# 飞船的设置
self.ship_speed_factor=1.5
#子弹设置
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60,60,60
self.bullets_allowed = 5